I came across an article the other day by Julius Kuschke (of articy:draft fame), concerning narrative structure and games: Aristotle was not a Game Designer. Thought it was worth sharing.
His basic point (initially taken from Warren Spector) is that many (most?) game narratives attempt to follow a standard three-act structure, as found in other media, despite their (on average) comparatively far lengthier runtime.
The more 'conventional' narrative approach, often attempted by many game stories. (Image taken from Julius' article.) |
The problem is that, whilst the first and final acts tend to be handled with some competency, there is a great struggle in pulling off a fully satisfying middle act. This is all due to the length of the average game - even the greatest middle act will run stale when spread over 5/6 hours+ or so!